
The Gamecaller, Paperback/Tobe Terrell
✔ În stoc la elefant.ro
Vezi oferta la elefant.ro
✔ În stoc la elefant.ro
Vezi oferta la elefant.roBack in the 1960s and 70s something changed in America. People began to awaken from an American dream that suddenly had become unfulfilling. They dropped out of the mainstream, thought differently, looked different, talked different and tried new ways of being in the world. Some of them moved to the country where they formed communes; some remained in the city and grouped themselves with others of like mine or aligned themselves with gurus and yogis; some began traveling the country and forsook the settled life. Many still travel. They were called Hippies and freaks and were seen as a threat to the mainstream. This book is about some who lived their lives as unorthodox experiments in an effort to reject the values of their culture and create a new ones. Their leader, M.D. Pettie, The Gamecaller, inspired a group of these drop-outs to see their daily lives as a series of wide-ranging "games." From this perspective the author, one of those game-players, began to understand that his decisions and actions were not being made as he believed by his rational mind, but were dictated by the culture that he increasingly understood to be unhealthy and dangerous to future generations. The players of the games became known as "The Finders." The purpose of the games according to Pettie was to "smoke out the unconscious." What the players saw when some part of the game revealed itself as a habitual self-destructive habit they were on the path to consciousness-raising. They lived a day-at-a-











